![]() ![]() ![]() This might need a little bit of practise, so do that on a separate paper. As you move the pen towards the edge of the roof, apply less pressure to make the line thinner at the end. Start by placing the tip of the pen on the ridge, and then draw a quick line towards the edge of the roof. I use a 0.1 marker to add some texture to the thatched roofs. Step three: add weight to some of the previously drawn outlines This provide a good, clear contrast when we start adding finer details in the next few steps. Step two: ink outline with 0.1 markerįor this tutorial, I used a 0.3 Micron marker to add weight to some of the outlines. The doors on my map are obviously exaggerated, but I want to make it clear to whoever is looking at the map where the doors are, since that’s critical information (and to be honest, I think it looks fine). This will damage the inked outlines slightly, but that’s not a problem as we will go over them again in the next step.Īlways when drawing maps, you need to think about the balance between making the map easy to understand, and making it realistic or pretty. I then erase the lines drawn with the mechanical pen. ![]() I use a 0.1 Micron marker to re-draw the outlines. Step one: draw the rough outline with a mechanical pencil I also like to throw in some small details, like crates and barrels, foliage or trees. A settlement grows over time, and not all buildings will be built the same way and for the same purposes. In this case, I’m just drawing a small cluster of houses, but if you’re going for a larger village or town, you might want to put some though into if there should be any main roads, village squares or winding alleys you want to include.Ĭonsider some variation of sizes and shapes, to make it look organic and not too monotonous. Start by drawing the rough outlines of your village with a mechanical pencil. The tools used for this tutorial Step one: rough outline The gearĪs always, let’s have a look at the tools I will be using for this tutorial: ![]() It’s a place for the adventurers to stock-up on gear before taking off on wilderness or dungeon expeditions, interact with NPC’s, and sometimes the village itself is the main stage of the adventure.įollowing up on my tutorials on how to draw basic dungeons and isometric dungeons, I thought it might be useful with a guide on drawing maps of buildings and settlements. Minecraft was released on November 18, 2011, and is available on PC, PlayStation 4, Xbox One, iOS, Android, Raspberry Pi, Windows Phone, Wii U, Nintendo Switch, and Apple TV.Villages and towns are important places in most fantasy roleplaying games. Players could make it massive and open, or it could be a complete labyrinth to navigate they may just need a slightly beefier PC to see it in all its glory. Perhaps the biggest challenge for this building is designing the interior. While it's not the most complex of designs, the detailing on each of the front-facing walls is impressive, and the way all of the extensions lock together is beautiful. Not to mention, this is just one of many huge buildings. The dimensions of this building exceed 100 x 100 x 100 blocks and will certainly take a while to complete, but it will be a sight to behold once it's finished. For players who have more resources than they know what to do with, here is the ultimate challenge in medieval building. ![]()
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